
Things like that could be great - and I'm also excited to get onto the ladder when I have a full roster of max-level Mercenaries. Maybe more types will come out, or we'll gain abilities that interact with the opponent's bench more. I'm hopeful for the future of Mercenaries, though. Finding a match with someone with similarly-levelled Mercenaries to you is somewhat unrealistic, and the strategies don't really get more complicated than going with 2 Mercs of each type. Sure, it'd be ridiculous for a game like this to not have PvP action, but it just doesn't work quite as well for me. There's definitely scope for further development in Mercenaries too, and for both new Hearthstone players and veterans of the game, it's an experience well worth trying out. You can mess with enemies' attack order, play minions who might seem like they have a type disadvantage but actually have a great synergy with your other minions, and even implement treasures into your tactic based on the random one you receive. Detailing the basics of the mode before throwing you in, it makes you instantly realise there's potential for this to be much deeper and more tactical than it seems on the surface. The game does a great job of explaining its principles from the off too. The main focus is completing bounties and levelling up your characters with each run, gaining permanent bonuses and progress as you play more with each Mercenary. The emphasis on PvE is the main bit - I'd argue that you can fully experience and enjoy Hearthstone Mercenaries without encountering another player at all. It's got plenty of differences to be fair. So, how does Mercenaries do in comparison to Battlegrounds, the other Hearthstone-adjacent experience that evolved like a mutated Murloc out of the marsh? There's also a PvP (player vs player) mode you can unlock later on. That's alongside roguelike elements making each 'bounty' go slightly differently each time. This time around, it focuses on Pokémon-style battle scenarios, with teams selecting moves to use on each other and different speeds determining attack order. Hearthstone Mercenaries is the latest addition to this brand of 'entirely new game but it's still Hearthstone' design philosophy that worked extremely well for the massively popular Battlegrounds. Some areas are the same (health and attack values, keywords, characters), but the actual way you play is completely different. It's essentially a whole new game though. Hearthstone Battlegrounds took the auto-battler formula popularised by DOTA Autochess and Teamfight Tactics and brought in its own Hearthstone-style flair - the World of Warcraft universe crossed with an off-kilter, knowing sense of humour.
