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The answer is both yes and no, although to be fair both games are quite different. Edit the "int cfgStartingCrew" to change the initial number of crew members.Following last month's Force Commander disappointment (at least in terms of what it could have been), it was always going to be interesting to see if a Star Trek RTS could fare any better. Edit the "int cfgStartingDilithium" to change the initial amount of Dilithium available. Edit the "int cfgMaxCrew" value to change the maximum number of crew members. Edit the "int cfgMaxOfficers" value to change the maximum amount of officers. Change the following settings under the "// resource gathering parameters" to change the corresponding resource.Įdit the "int cfgMaxDilithium" value to change the maximum amount Dilithium that can be mined. Use a text editor to edit the "rts_cfg.h" file in the game directory. Note: This procedure involves editing a game file create a backup copy of the file before proceeding. Change the value in the "float TRANSPORTER_DELAY" entry to "0.0" (or "0.1").
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Change the value in the "TRANSPORTER_MAX = 5" line to a higher number to transport more people. Note: You can still get damaged by remaining in certain nebulas. // DIFFICULTY SETTINGS // // Damage coefficients for incoming damage for user in single player float EASY_DAMAGE = 0.5 float HARD_DAMAGE = 2.0 Ĭhange the values to 0.0 to prevent damage to your ships. Use a text editor to edit the "rts_cfg.h" file in the game folder. Change the values for the following lines to "0.0" so they resemble:įloat EASY_DAMAGE = 0.0 float HARD_DAMAGE = 0.0 īegin a game on the easy or hard difficulty setting to have shields that cannot be harmed by normal weapons. While playing the game, press, type one of the following codes, then press to activate the corresponding cheat function: Result
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